A board, a market and five people who were friends twenty minutes ago.
MoneyMania is an economy game short enough to finish in a lunch break: prices
move because players move them, and the crown goes to whoever noticed first.
What you do
- Trade. Four goods, one price board, no hidden rolls.
- Build. Every shop you place changes what the board pays out.
- Squeeze. The last round pays double, and everybody knows it.
Where it stands
Prototype. The market maths is the whole game and it is already fun on paper —
now it needs art, sound and a tutorial shorter than the match.